Product FAQ
issue answers
In Run mode, object coordinate values change with scene dragging Data is currently loaded by moving the world origin, so when the camera viewport is moved, the world origin changes and the coordinate values of objects in the scene change. If you want to know the absolute world coordinates of the object location, it is recommended to use the coordinate query function in this product.

After running the game, no data is loaded, and the console reports the following error:

If you do not use the plug-in interface, this prompt appears because there is no trial or official license installed on this computer. If you use the plug-in interface, you will be prompted to log in to the online trial license or cloud license. Therefore,(1) the user downloads and installs the local license file;(2) the user logs in to the account automatically after running the code through secondary development without using the plug-in license login interface.
In flat scenes, data can be loaded, but data is not visible in the scene. The data is not in the camera's field of view: Move the camera to where the data is located with the positioning function. After adjusting the angle of view of the scene later, copy the coordinates and rotation value of the Main Camera at this time, and paste the value into the Main Camera after exiting the run (if you modify this value during the run, it will return to the original value after exiting the run). When run again, the scene is positioned directly to the adjusted perspective.
When a flat scene loads terrain data, you adjust the camera position and still don't see the data.

Set the correct insertion point. Method of determining insertion point: sct file in terrain data records the range of data, and the value of insertion point is set as the center point of data range. As shown in the figure below,"X" is filled in between Left and Right, and "Y" is filled in between Top and Bottom.

When scaling a scene, the data appears cropped. Select the Main Camera, find the Clipping Plans attribute in its Inspector panel, increase the Far value to enlarge the far clipping surface, so as to avoid being clipped when the scene is reduced; similarly, if the model is zoomed in, the clipping situation occurs, and reduce the Near value.
When loading terrain data, the operation is a little shaky. Adjust the near and far clipping faces of the Main Camera to reduce jitter. It is recommended to set the near clipping plane to 100 and the far clipping plane to 100000 when loading terrain.

During the operation, the following error occurred.

This error is caused by Unity's camera far and near clipping mechanism. When adjusting the camera far and near clipping surface, the ratio between the two should not be too large. It is recommended to keep the ratio recommended in the previous question.
When loading terrain data, the operation is a little shaky. Adjust the near and far clipping faces of the Main Camera to reduce jitter. It is recommended to set the near clipping plane to 100 and the far clipping plane to 100000 when loading terrain.
Do not use camera operation